Powerful nature-minded spell casters who can manipulate and influence the plants and animals around them with ease. Druids are defenders of the forests, rivers, and lakes. They are typically seen roaming the Osperian Region. Druids have existed on Solaris for many centuries but remained distant from others for many years.
Capable of healing three times per ally, per battle, at 80% MP per cast.
Capable of transforming into creatures, providing mechanical benefits.
Capable of entangling enemies, preventing movement for two turns.
Masters of Nature Magic and capable of manipulating all plantlife
Typically wear very light forms of armor (usually cloth)
Often seen carrying a wand, staff, or relic to help channel magic
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