Character's Profile

Name:

Zidala

Race:

Dragonkin

Class:

Druid

Age:

25

Height:

5'5"

Weight:

130 lbs.

Magic:

Nature

Gold:

Profession:

Scientist

Character's Status

Level:

Rank:

Experience:

Character's Vitals

Charisma:

Dexterity:

Intelligence:

Perception:

Strength:

Vitality:

Character's Combat Stats

Health Points:

Resist Rating:

Armor Rating:

Dodge Rating:

Block Rating:

Parry Rating:

Hit Rating:

Magic Attack:

Melee Attack:

Character's Armor

Druid Haori

★★★★★

This clothing was granted to Zidala by the Grand Osper Tree. It is spun of natural fibers that are very much alive and make up everything in this outfit. The outer layer is in the style of an ankle length, dark green haori with a hood.

It uses a solid piece of brown cloth around the waist keeping it together. Underneath, in a similar color to the belt, is loose fitting pants and a tight sleeveless top. The garb was designed for Druids to wear at all times, including battle. The light fibers can do this solely because they are alive.

The Haori can sense when it is about to be hit and thus strengthen to soften the blow to Zidala. When damaged, it will be able to regenerate. These clothes are more powerful in the Osperian region.

  • Type: Armor, Class: Cloth, Quality: Ascended

  • Notes: Indestructible, Family Curse, Summon, Shadow Walk, Comfort, Unique

Character's Relic

Twig of the Guardian

★★★★★

This wand is quite literally a small twig from one of the branches of the mighty Nu'Titan, Vardtrad. It is only about ten inches in overall length and very narrow with a bit of a spiral twisted into it. The magical capacity of this simple twig makes it an incredible wand for focusing some powerful magical spells through.

This wand has the ability encase all of the wielder's allies in a cocoon of vines for two rounds during combat, though it can only do this once per battle. This makes any encased ally invulnerable to any and all damage for a brief period of time.

  • Type: Relic, Quality: Legendary

  • Notes: Indestructible, Family Curse, Summon, Unique

Character's Weapon

Derwijus

★★★★

This staff was granted to Zidala by the Grand Osper Tree. When deployed, this 6-foot long staff is white in color and has dark colored patterns etched into the wood. The wood is ancient and very much alive in Zidala's hands. Any damage that happens to it in battle can be healed immediately by Zidala.

When not in use, Zidala can make the staff shrink down in size to a minimum of one foot. This staff, with the help of the etchings and the Grand Osper Tree, can amplify the healing powers of the user as long as they are in the Osperian Region. Outside of this region, spells are cast at normal strength.

  • Type: Weapon, Class: Medium, Quality: Unprecedented

  • Notes: Indestructible, Family Curse, Summon, Elemental Channeling, Elemental Charge, Unique

Holiday Gifts

Enchanted Roasted Tulvarian

Once consumed this item will add a 3X bonus multiplier to one role-play session (quest sessions included). For example, for a normal role-play session or solo session it will provide a 3X multiplier. For a quest session it will increase the multiplier. A quest that provides 3X could be combined with this item to increase it to 6X. This item may only be used one time, so make it count.

  • Type: Holiday

  • Notes: Thanksgiving 2017

Character's Abilities

Genesis

This ability was “taught” to Zidala by Lord Kelthuron while she was unconscious from the ritual that changed her from her dragon form. Knowing the challenges ahead and how limited he would be able to assist, he gave this ability as his gift to the people of Solaris in their future endeavors to keep the planet safe.

Due to the strength of this ability, it is only usable once per day.What makes this ability so strong is that it goes beyond other healing abilities. This heals not only the body, but also mind and soul. This restores the target to full health, the body healing completely regardless of injuries.

While it repairs the body, it restores the target's fatigue that was caused by the fight and abilities used during the battle. When Zidala uses this ability, the target will usually will feel better than they did at the start of the fight. Zidala may never use this ability on herself. She must target another.

  • Pending (mechanical)

Druidic Armor

Zidala calls upon Solaris to offer protection to whomever she casts this spell on, including herself. The target of this spell gains an ethereal armor covering their entire body. This armor appeared to be plate armor made of wood and vines.

The ethereal properties of this armor allow it to not hinder the target at all, but still be able to protect them from attacks. This armor significantly reduces any incoming damage for 4 rounds. Only one person can have this buff on them at one time.

  • Pending (mechanical)

Spell Preservation

This spell is a utility spell that boosts the duration of any friendly spell, on any friendly target Zidala chooses. This means that the spell Zidala chooses does not have to have been cast by her. Twice per battle, Zidala can extend the chosen spell by an additional three rounds.

  • Pending (mechanical)

Character's Biography

Zidala was the dragon companion to Drake Raven for many years. Having been created from Drake's energy combining with some artifacts that resulted in a dragon's egg. Drake took care of the egg until it hatched and his life was never the same after that. Zidala "bonded" with Drake immediately by attacking him and Nan'Garth on the beach. Many know Zidala as the lively and strong headed dragon that did what she wanted regardless of Drake's wishes since there relationship was more as equals than the traditional "companion". She kept him out of trouble and on his toes as much as she could and enjoyed her time as a dragon by Drake's side, but someone had called upon her to do something greater.

She traveled deep within the mountain range after leaving Drake in the forest. After several days of flight, seaching for what was calling to her, she found the den to the Thunderwings and their leader Kelthuron. She was welcomed quickly, but Kelthuron did not waste time with pleasantries. He wanted someone to help out the Elydnrel citizens and Solaris in general. He was willing provide them someone to help protect them from his own brood, but if Zidala wanted, he would make it her. She being a better choice in his opinion because of her knowledge of the people and her friend in Drake. Unfortunately for this to work, she would have to sacrifice her body and powers to become a Dragonkin.

In the end this was not a easy decision to make, but after several days of thinking, going over the options, Zidala agreed to Kelthuron's terms. Using his power and vast knowledge, Kelthuron used an old ritual to take Zidala and make her into a Dragonkin, and bless her with powers that she would uncover as he grew stronger. Zidala awoke in the Druidic Ritual Grounds with her new body, new powers, and new purpose. After an initial adjustment, she set out to find those she knew and see how they could help her reach her potential.

Player's Account Stats

Player:

Bryant

Title/Role:

Veteran

Years Active:

18

Overflow:

Prestige:

Characters:

6+

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